Arrange icons (each a 24 × 24 image) in rows of sixteen and include as many rows as necessary. Icons (Graphics/System/IconSet.png) A file containing icon images for displaying next to skill and item names. Arrange 8 patterns × 10 types of balloon icons, each of the size 32 × 32 per pattern, therein. Balloon Icons (Graphics/System/Balloon.png) A file containing the icons to display when running the Show Balloon Icon event command. Combine the two any way you want to make a title screen. Titles1 draws the main background, while Titles2 draws borders, etc. Titles (Graphics/Titles1, Graphics/Titles2) A file containing images to display on the title screen. To loop a parallax, match up the top and bottom and left and right sides, just like you would for Web page wallpaper. There are no particular size restrictions. Parallaxes (Graphics/Parallaxes) A file containing images (parallaxes) to display at the back layer of maps. The size is fixed to 580 × 444, slightly larger than the screen. The two can be freely combined as a battle background. Battlebacks1 is mainly floor images, while Battlebacks2 is mainly wall images. Battle Backgrounds (Graphics/Battlebacks1, Graphics/Battlebacks2) A file containing images to be used as backgrounds on the battle screen. Tilesets (Graphics/Tilesets) A file containing the tiles that comprise maps. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times. Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. Animations (Graphics/Animations) A file containing images for animations to display mainly as effects on the battle screen. You can choose the size, but in general images must fit on the 544 × 296 battle screen. Battle Graphics (Graphics/Battlers) A file containing images of enemy characters to display on the battle screen. One file contains up to eight 96 × 96 images arranged four across and two down. Face Graphics (Graphics/Faces) A file containing images of face graphics to display mainly on menus and in message windows. It can also be used in combination with the exclamation point (!) special character. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. It can also be used in combination with the dollar sign ($) special character. This is used mainly for object-type characters on maps, such as doors and treasure chests. Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file. In each file, arrange characters two down and four across, for a total of eight. A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. Need more features? Simply upgrade to RPG Maker VX Ace, and have even more power with your game creation.From the help file: Characters (Graphics/Characters) Files containing images of characters to display on the map screen. Lite is perfect for people with busy lives and even busier schedules. You can take your time learning the ins and outs of the program, as well as take your time planning out that amazing game. Lite is yours to use at no cost for as long as you need it. Expanded default resources, including a built in Character Generator to form your own custom sprites and faces.New event options, including playing Ogg Theora video.A Character/Enemy/Skill/Equipment Database with a new powerful, flexible Features system.An enhanced map editor to build your world.Make your game, your way with all the following features: With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.Īce provides all the tools you will need to make the game you've always dreamed of. RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. Simple Enough for a Child Powerful Enough for a Developer
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |